Author Topic: Headphones speaker simulation  (Read 1051 times)

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Offline bassuser

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Headphones speaker simulation
« on: June 13, 2013, 11:31:08 AM »
This is probably a simple thing for a dsp expert.

Monitoring audio via headphones usually pronounces stereo by far too much. My idea is to mix the opposite channel with a certain delay to the original channel, determined by monitor speaker distance and listener distance to speakers.

I argued that BfxStereoEnhancer cound probably abused to get this effect, but I am not sure...

Offline (: JOBnik! :)

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Re: Headphones speaker simulation
« Reply #1 on: June 16, 2013, 02:08:10 PM »
Hi ;D

Thank you for suggestion, I'll look into.
Have fun!
8) JOBnik! 8)