BASS_FX > Requests

Headphones speaker simulation


This is probably a simple thing for a dsp expert.

Monitoring audio via headphones usually pronounces stereo by far too much. My idea is to mix the opposite channel with a certain delay to the original channel, determined by monitor speaker distance and listener distance to speakers.

I argued that BfxStereoEnhancer cound probably abused to get this effect, but I am not sure...

(: JOBnik! :):
Hi ;D

Thank you for suggestion, I'll look into.


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