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Topics - (: JOBnik! :)

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1
BASS_VFX / BASS_VFX - 1.0 beta
« on: March 21, 2010, 04:07:14 PM »
Hi ;D

BASS_VFX, is an add-on providing custom made Visual effects.
For now it has only 4 visuals, that you can find in Spectrum example by Ian.

It's a multi-threaded, customizable and it is an OpenSource.

* If you would like to contribute, please send me an e-mail :)
* Please post your feedback :)

Download beta (sources are in C\sourcecode):
http://www.jobnik.org/bass_vfx/bass_vfx10-beta.zip

License:
http://www.jobnik.org/bass_vfx/license.txt

2
Announcements / BASS_FX 2.4.11.1
« on: July 06, 2008, 10:01:39 AM »
Hi ;D

Current BASS_FX version is 2.4.11.1
Released: 24.12.2014


BASS_FX is also available for the iOS, Android, Windows Store/Phone, WinCE and Linux ARM platforms:

* Users on Windows 8 x64, that using the 32-bit BASS_FX.DLL released prior 03/10/2011, please redownload the BASS_FX package :)

Updates and Changes:

2.4.11.1 - 24/12/2014
* BASS_FX:
  * Added support for BASS 2.4.11, BASS_DATA_FIXED flag is used in Android, WinCE and Linux ARM platforms.
  * Documentation is updated.
  * iOS, added "x86_64" simulator architecture.

* Tempo:
  * Fixed "Segmentation fault" on x64 Linux system.

* DSP:
  * Android, fixed "BASS_FX_BFX_ECHO4" effect as reported in this thread:
    http://www.un4seen.com/forum/?topic=13225.msg112373#msg112373

2.4.11 - 02/09/2014
* BASS_FX:
   * Fixed an issue on OSX (The Xcode project's "Installation Directory" setting set to "@loader_path" instead of "@executable_path").
   * Tempo/Reverse fixed a thread-safety crash.
   * Tempo/Reverse added CTYPE info for these streams.
   * Android, added "x86" architecture support (some effects are buggy, will be fixed soon).
   * iOS, added "arm64" architecture support.
   * Fixed Delphi/Pascal unit by changing "FLOAT" to "Single".
   * Added C/C++ "freeverb" example.

* Tempo:
   * Updated to latest SoundTouch library version 1.8.0
   * Fixed a crash when using syncs on tempo, as described in this thread: http://www.un4seen.com/forum/?topic=15708.0
   * Added 3 interpolation algorithms to set using BASS_FX_TEMPO_ALGO_XXX flags (BASS_FX_TempoCreate):
      * BASS_FX_TEMPO_ALGO_LINEAR
      * BASS_FX_TEMPO_ALGO_CUBIC   (default)
      * BASS_FX_TEMPO_ALGO_SHANNON

* DSP:
   * Fixed a bug in BASS_FX_BFX_VOLUME_ENV effect with the "bFollow" option on mobile devices,
     as described in this thread http://www.un4seen.com/forum/?topic=15866
   * Added new effects:
     * BASS_FX_BFX_PITCHSHIFT, that uses FFT for its pitch shifting while maintaining duration.
     * BASS_FX_BFX_FREEVERB, a reverb effect.


2.4.10.1 - 05/06/2013
* BPM/Beat:
  * Fixed a crash when not using BPMPROGRESSPROC callback
  * Added a check for BPMPROC/BPMBEATPROC callbacks, if not available, returns BASS_ERROR_ILLPARAM error code


2.4.10 - 02/06/2013
* BASS_FX:
   * Please see DSP and BPM sections for decprecated effects/functions.
     To not break compatibility with BASS 2.4 version, these effects and functions will still remain in BASS_FX,
     but are removed from documentations and will be totally removed from BASS_FX in the future.
   * BASS_ERROR_FX_NODECODE error code *removed*, will return BASS_ERROR_DECODE instead (Tempo/Reverse/BPM/Beat)
   * BASS_ERROR_FX_BPMINUSE error code *removed*, will return BASS_ERROR_ALREADY instead (BPM/Beat)
   * Tempo and BPM functions updated to latest SoundTouch library version 1.7.1
   * Added BASS_BFX_Linear2dB and BASS_BFX_dB2Linear macros to headers, for convenience.

* Tempo:
  * Multi-channel support is added, but:
     * No SSE optimizations
     * BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER is by default set to FALSE on iOS, Android, WinCE and Linux ARM platforms for lower CPU usage
     * Not part of SoundTouch library, sources will be sent to Olli Parviainen after BASS_FX release
  * Sound quality improvements
  * Improved output sound stream duration to match better with ideal duration
  * Fixed BASS_ERROR_UNKNOWN issue with Windows 8 x64, posted in this thread:
    http://www.un4seen.com/forum/?topic=14499.0

* BPM:
  * BASS_FX_BPM_Translate and all of its options, BASS_FX_BPM_TRAN_xxx, are *deprecated*
  * BPMPROCESSPROC *renamed* to BPMPROGRESSPROC
  * BPM example is updated to fit above changes
  * Tuned detection algorithm
  * Fixed detection bug in Android, WinCE & Linux ARM platforms, for returning odd values
  * Fixed percents bug in BPMPROGRESSPROC
  * Changed default min/max BPM window to SoundTouch's 29/200

* Beat:
  * Fixed regression since version 2.4.8 in BASS_FX_BPM_BeatDecodeGet function,
    that would free a "chan" when detection is completed, as described in this thread:
    http://www.un4seen.com/forum/?topic=2181.msg102805#msg102805

* DSP:
  * Ported all effects to Android, WinCE & Linux ARM platforms

  * BASS_FX_BFX_ROTATE:
        added new structure "BASS_BFX_ROTATE" with params:
        "fRate"    - set the rotation rate/speed in Hz between channels
        "lChannel" - multi-channel support, only for even number of channels

  * BASS_FX_BFX_ECHO4:
        added new effect and structure "BASS_BFX_ECHO4" with params:
        "fDryMix"   - unaffected signal mix
        "fWetMix"   - affected signal mix
        "fFeedback" - output signal to feed back into input
        "fDelay"    - delay seconds
        "bStereo"   - even channels are echoed to each other if enabled
        "lChannel"  - multi-channel support

  * BASS_FX_BFX_ECHO        - *deprecated*, use BASS_FX_BFX_ECHO4
  * BASS_FX_BFX_ECHO2       - *deprecated*, use BASS_FX_BFX_ECHO4
  * BASS_FX_BFX_ECHO3       - *deprecated*, use BASS_FX_BFX_ECHO4
  * BASS_FX_BFX_REVERB      - *deprecated*, use BASS_FX_BFX_ECHO4 with fFeedback enabled
  * BASS_FX_BFX_FLANGER     - *deprecated*, use BASS_FX_BFX_CHORUS
  * BASS_FX_BFX_COMPRESSOR  - *deprecated*, use BASS_FX_BFX_COMPRESSOR2
  * BASS_FX_BFX_APF         - *deprecated*, use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter
  * BASS_FX_BFX_LPF         - *deprecated*, use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ values

2.4.9 - 16/01/2013
* BASS_FX:
  * WinCE version introduced (package bass_fx24-ce.zip) currently doesn't include most BASS_FX_BFX_xxx effects.
  * Linux ARM version introduced (package bass_fx24-linux-arm.zip) currently doesn't include most BASS_FX_BFX_xxx effects.

* DSP:
  * Added more effects to Android, WinCE and Linux ARM port:
     BASS_FX_BFX_PEAKEQ
     BASS_FX_BFX_MIX
     BASS_FX_BFX_VOLUME_ENV

* Tempo and Reverse:
  * According to this request: http://www.un4seen.com/forum/?topic=13910
    Added support for DECODETO option.

* Tempo:
  * iOS, WinCE & Linux ARM: Enabled the BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO option on tempo
    streams by default for lower CPU usage. See docs on how to disable it.

* iOS:
   * Added armv7s architecture support.

2.4.8 - 31/07/2012
* BASS_FX:
  * Android version introduced (package bass_fx24-android.zip)
    currently doesn't include most BASS_FX_BFX_xxx effects.
  * Delphi/Pascal unit: changed "user" param from "DWORD" to "Pointer"

* BPM:
  * Added "user" param to BASS_FX_BPM_DecodeGet and BPMPROCESSPROC (you have to recompile your project).
  * BPM example updated to fit above changes.
  * According to this request: http://www.un4seen.com/forum/?topic=13319
    Added support for BPM detection from the current position with BASS_FX_BPM_DecodeGet (startSec<0).
   
* Beat:
  * Couple of little fixes in beat detection.

* Tempo:
  * Android: Enabled the BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO option on tempo
    streams by default for lower CPU usage. See docs on how to disable it.


2.4.7.1 - 01/07/2011
* BASS_FX:
   * Documentation updated.

* DSP:
   * Fixed a small issue in BASS_FXGetParameters for BASS_FX_BFX_VOLUME effect, as it would change the lChannel value
     when the global volume (lChannel=0) is requested.


2.4.7 - 07/04/2011
* BASS_FX:
  * Delphi unit updated: BASS_BFX_ENV_NODE = record, changed to BASS_BFX_ENV_NODE = packed record

* DSP:
   * Fixed bug in BASS_FX_BFX_VOLUME_ENV, being applied slightly early when "bFollow" is enabled.
   * BASS_FX_BFX_DAMP made effect parameter setting a bit more convenient. If fGain < 0 then leave the current value.

* iOS:
   * Added armv7 architecture support.
   * Combined the Device armv6/7 architectures and Simulator libraries into a single file.


2.4.6 - 27/07/2010
* BASS_FX:
  * Tempo and BPM updated to SoundTouch 1.5.1pre
  * iPhone version introduced (package bass_fx24-iphone.zip)
    NOTE: Since iPhone supports only static libraries, it isn't possible for static libraries to declare their dependencies,
          so that needs to be done in the app's project instead, eg. by adding "-lstdc++" in the "Other Linker Flags".
* Tempo:
   * Updated automatic parameter adjustment logic to reduce tone wobbling at large tempo changes.
   * Retired 3DNow! optimization support as 3DNow! is nowadays obsolete and assembler code is nuisance to maintain.

* BPM:
   * Improved BPM detection.
   * Added automatic cutoff threshold adaptation to beat detection routine to better adapt BPM calculation to different types of music.
   * Fixed bug in BPMPROCESSPROC percents, when endSec is greater than stream's length.

* Reverse:
   * Fixed bug with getting the position when using a large output buffer (BASS_CONFIG_BUFFER).
   * Fixed bug in BASS_ChannelGetPosition, could return an incorrect position.


2.4.5 - 18/12/2009
* DSP: Added new effect, BiQuad filters, BASS_FX_BFX_BQF with filter types:
        BASS_BFX_BQF_LOWPASS
        BASS_BFX_BQF_HIGHPASS
        BASS_BFX_BQF_BANDPASS
        BASS_BFX_BQF_BANDPASS_Q
        BASS_BFX_BQF_NOTCH
        BASS_BFX_BQF_ALLPASS
        BASS_BFX_BQF_PEAKINGEQ
        BASS_BFX_BQF_LOWSHELF
        BASS_BFX_BQF_HIGHSHELF

* Tempo:
   * Tempo processing bypassed when tempo/pitch set to 0
   * Couple of improvements:
     * Added normalization to correlation calculation
     * Heuristic that weights center of the processing window


2.4.4.1 - 29/04/2009
* Tempo: Fixed a bug that could cause a stream to end slightly early.


2.4.4 - 28/03/2009
* BASS_FX:
  * Added: Linux x64 build in bass_fx24-linux.zip package.

* Tempo:
  * Updated to most latest SoundTouch library 1.4.1
  * Improved sound quality by automatic calculation of time stretch algorithm processing
    parameters according to tempo setting.
  * Added new BASS_ATTRIB_TEMPO_OPTION_PREVENT_CLICK, to prevent click when
    samplerate/pitch crosses the default value during processing.
    Default is FALSE as this involves slight sound quality compromise.

* BPM/Beat:
  * Fixed a small bug of internally called SETPOS sync.


2.4.3.1 - 07/01/2009
* BASS_FX: Delphi/Pascal unit updated to handle both Windows and Linux
* Tempo: Fixed a small bug in processing with BASS_SAMPLE_LOOP flag


2.4.3 - 24/12/2008
* BASS_FX:
  * Mixtime POS syncs are now triggered when the specified position is
    rendered in the tempo/reverse stream (rather than when it is decoded from the source).
  * Linux version introduced (package bass_fx24-linux.zip) // examples will follow

* Tempo:
  * Corrected BASS_ATTRIB_TEMPO_FREQ min/max values.

* DSP:
  * Added new volume effect: BASS_FX_BFX_VOLUME_ENV, a volume effect using an envelope.
  * BASS_FX_BFX_APF, BASS_FX_BFX_ECHO2, BASS_FX_BFX_ECHO3: fDelay 6 seconds limit removed.

* BPM:
  * Improved the peak detection algorithm so that it wouldn't incorrectly report too slow
    harmonic beats if they are close to the true base beat.


2.4.2 - 16/08/2008
* BASS_FX:
  * Some processing functions optimized for speed.

* DSP:
  * Added new compressor effect BASS_FX_BFX_COMPRESSOR2
    For compatibility issues new compressor will replace old one in version 2.5


2.4.1 - 28/06/2008
* Tempo:
  * Fixed a bug in BASS_ChannelGetPosition, that would return a
    lower position than it should with a decoding tempo stream.

* BPM:
  * Multi-channel support.
  * Fixed a bug in BASS_FX_BPM_DecodeGet, that would return 0 if using
    the same handle and endSec for both Callback and Decode BPM.


2.4.0.2 - 17/04/2008
* BPM: fixed another bug in BPMPROC
* Tempo: fixed a bug not allowing changing BASS_ATTRIB_TEMPO_OPTION_xxx


2.4.0.1 - 06/04/2008
* BPM: fixed a bug in BPMPROC


2.4 - 02/04/2008
* BASS_FX:
  * Updated to BASS 2.4
  * More integrated with BASS plug-in system.
  * Added a function BASS_FX_GetVersion
  * BASS_FX_CONFIG_DSP_RESET *removed*
  * Error codes and names changed
  * To be able to link with BASS_FX, you'll have to call BASS_FX_GetVersion function
    (or any other function from BASS_FX.DLL) or load it dynamically using LoadLibrary("bass_fx.dll")
  * Win64 version introduced (package bass_fx24-x64.zip)

* DSP:
  * Effect names, structure names, flags and chain order are changed
     e.g: BASS_FX_DSPFX_PHASER -> BASS_FX_BFX_PHASER
          BASS_FX_DSPPHASER -> BASS_BFX_PHASER
  * All functions integrated with BASS FX functions and the usage is the same
    as with BASS DX8/DMO effects:

     BASS_FX_DSP_Set *removed* (use BASS_ChannelSetFX)
     BASS_FX_DSP_SetParameters *removed* (use BASS_FXSetParameters)
     BASS_FX_DSP_GetParameters *removed* (use BASS_FXGetParameters)
     BASS_FX_DSP_Reset *removed* (use BASS_FXReset)
     BASS_FX_DSP_Remove *removed* (use BASS_ChannelRemoveFX)

  * It is possible now to apply an effect more than once on the same channel.
  * BASS_FX_BFX_SWAP *removed* (use BASS_FX_BFX_MIX)
  * BASS_FX_BFX_S2M:
     Updated to support multi-channel and renamed to BASS_FX_BFX_MIX
     BASS_FX_BFX_MIX supports Swap, remap and mixing channels together.
  * BASS_FX_BFX_PEAKEQ:
    * fFreq param *removed*
      (use 'oldcenter*freq/oldfreq' to update the fCenter after changing the Samplerate)
    * Max fCenter updated from less than 1/3 to 1/2 of info.freq
    * Take a look at DSP example to know how to increase the number of bands

  * BASS_FX_BFX_LPF:
    * fFreq param *removed* (adjust fCutOffFreq param when needed)

* Tempo:
  * Support for all source sync types
  * Funtions integrated with BASS attribute system (BASS_ChannelSet/GetAttribute):
     BASS_FX_TempoSet *removed*
     BASS_FX_TempoGet *removed*
     BASS_FX_TempoSetOption *removed*
     BASS_FX_TempoGetOption *removed*

    * Tempo attributes:
       BASS_ATTRIB_TEMPO
       BASS_ATTRIB_TEMPO_PITCH
       BASS_ATTRIB_TEMPO_FREQ

    * Option attributes:
       BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER
       BASS_ATTRIB_TEMPO_OPTION_AA_FILTER_LENGTH
       BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO
       BASS_ATTRIB_TEMPO_OPTION_SEQUENCE_MS
       BASS_ATTRIB_TEMPO_OPTION_SEEKWINDOW_MS
       BASS_ATTRIB_TEMPO_OPTION_OVERLAP_MS

* Reverse:
  * Support for all source sync types
  * Funtions integrated with BASS attribute system (BASS_ChannelSet/GetAttribute):
     BASS_FX_ReverseSetDirection *removed*
     BASS_FX_ReverseGetDirection *removed*

    * Reverse attribute:
       BASS_ATTRIB_REVERSE_DIR

* BPM:
  * Seconds changed from "float" to "double"
  * Callback "user" parameters changed to pointers: BASS_FX_BPM_CallbackSet / BPMPROC
  * Translation names changed:
     BASS_FX_BPM_X2       -> BASS_FX_BPM_TRAN_X2
     BASS_FX_BPM_2FREQ    -> BASS_FX_BPM_TRAN_2FREQ
     BASS_FX_BPM_FREQ2    -> BASS_FX_BPM_TRAN_FREQ2
     BASS_FX_BPM_2PERCENT -> BASS_FX_BPM_TRAN_2PERCENT
     BASS_FX_BPM_PERCENT2 -> BASS_FX_BPM_TRAN_PERCENT2

* Beat:
  * Multi-channel support
  * Seconds changed from "float" to "double"
  * "cutofffreq" param renamed to "centerfreq"
  * Callback "user" parameters changed to pointers:
     BASS_FX_BPM_BeatCallbackSet / BPMBEATPROC
     BASS_FX_BPM_BeatDecodeGet / BPMBEATPROC

3
Announcements / BASS_FX 2.3.0.4
« on: May 21, 2006, 11:43:05 AM »
Hi ;D

Current BASS_FX version is 2.3.0.4.
Released: 30.10.2007
Win32:
MacOSX:

Updates and Changes:

2.3.0.4 - 30/10/2007
* DSP:
  * Fixed: a bug in BASS_FX_DSPFX_DAMP to avoid trying to amplify silence data
  * Fixed: a bug in BASS_FX_DSPFX_PEAKEQ to check illegal Center Frequencies (fCenter)

* Tempo:
  * Fixed: a bug that would prevent using a BASS_SYNC_MESSAGE sync
  * Fixed: a bug that would prevent triggering a BASS_SYNC_END sync

* Reverse:
  * Fixed: a bug that would prevent using a BASS_SYNC_MESSAGE sync

4
Announcements / BASS_FX 2.2.0.1
« on: December 04, 2005, 04:49:52 AM »
Hi ;D

Current BASS_FX version is 2.2.0.1.
Released: 30.11.2005
Win32:
MacOSX:

Updates and Changes:

2.2.0.1 - 30/11/2005
* New in BASS_FX:
  * 8-bit support.
  * Added more DSP effect information to BASS_FX.CHM

* DSP:
  * Automatically free DSP resources when freeing the channel.
  * Multi-channel support started with:
    * BASS_FX_DSPFX_ECHO2
    * BASS_FX_DSPFX_ECHO3
    + more effects will be updated soon! :)
  * Some bugs fixed.

* BPM:
  * Fixed a bug that would return BPMs out of MIN/MAX range if
    using BASS_FX_BPM_MULT2 flag.

* MacOSX:
  * Samples added.


2.2 - 03/10/2005
* New in BASS_FX:
  * Removed all DSP GPL code.
  * BASS_FX is now fully useable in commercial software, as long as
    credit is given.
  * BASS_FX_GetVersion() *removed* (won't load if BASS 2.2 isn't present)
  * BASS_FX_ERROR_MODLEN *removed* (replaced with BASS_ERROR_NOTAVAIL)
  * BASS_FX_ERROR_16BIT *removed* (no 16-bit only effects are left)
  * Multi_FX example *removed*
  * MacOSX port introduced

* DSP:
  * Removed GPL FX:
    * BASS_FX_DSPFX_FLANGER2 & BASS_FX_DSPFX_CUT
      - because of that the DSP chain is changed!

* Reverse:
  * MOD playback is now supported if using BASS_MUSIC_PRESCAN flag.

* MacOSX examples will follow this week.


2.1.0.2 - 07/05/2005
* DSP:
  * Chorus: fixed a bug, that would convert stereo to mono.
  * Low Pass Filter: fixed a bug, that would convert stereo to mono.
  * DynamicAMP: another bug fix, that would sometimes cause a total silence.
  + Added:
    * A new effect: Distortion
    * DSPFX.TXT - a values to use with some effects, to achieve different
                  effect with the same one (not using other effect/s) :)


2.1.0.1 - 22/02/2005
* New in BASS_FX:
  + Added:
    * File version info.
    * Documentation file BASS_FX.CHM.

* DSP:
  * Another DynamicAMP bug fix.
  * Added a new effect: Compressor

* BPM:
  * Added: "User" param to Callback BPM functions.


2.1 - 27/12/2004 - Happy New Year ;)
* New in BASS_FX:
  * No more "alpha/beta" releases! :)
  * Updated to BASS 2.1 add-on APIs, coz of that BASS_FX is not compatible with any
    previous versions. You'll have to make some changes in your project.
  * Full 32-bit floating-point support.
  * Sync support, "Sync & Tempo" example *removed*
  * A lot of functions/error codes removed and integrated with BASS functions/error codes.
  * New flag: BASS_FX_FREESOURCE if you want BASS_FX to free the source handle as well.
  * New error code: BASS_FX_ERROR_16BIT for Flanger 2.
  * BASS_FX_ErrorGetCode *removed* (use BASS_ErrorGetCode)
  * BASS_FX_Free *removed*

* Tempo:
  * BASS_FX_TempoGetResampledHandle *removed*
  * BASS_FX_TempoStopAndFlush *removed*
  * BASS_FX_TempoFree *removed* (use BASS_StreamFree for music as well)
  * BASS_FX_TempoGetApproxSeconds *removed* (use BASS_FX_TempoGetRateRatio to calculate)
  * BASS_FX_TempoGetApproxPercents *removed* (use BASS_FX_TempoGetRateRatio to calculate)
  + New functions:
     BASS_FX_TempoGetSource (get the source handle when needed)
     BASS_FX_TempoGetRateRatio
  + New in flags:
     BASS_FX_TEMPO_QUICKSEEK *renamed* to BASS_FX_TEMPO_QUICKALGO
     BASS_FX_TEMPO_NO_AAFILTER *added*
  * 3DNow! & SSE support.

* Reverse:
  * BASS_FX_ReverseGetReversedHandle *removed*
  * BASS_FX_ReverseSetPosition *removed* (use BASS_ChannelSetPosition)
  * BASS_FX_ReverseFree *removed* (use BASS_StreamFree)
  * BASS_FX_ReverseCreate: "decode" param *removed* (use BASS_STREAM_DECODE flag)
  * New function: BASS_FX_ReverseGetSource (get the source handle when needed)

* BPM:
  + These functions are combined to one: BASS_FX_BPM_Translate
     * BASS_FX_BPM_X2 *removed*
     * BASS_FX_BPM_Frequency2BPM *removed*
     * BASS_FX_BPM_2Frequency *removed*
     * BASS_FX_BPM_Percents2BPM *removed*
     * BASS_FX_BPM_2Percents *removed*

    + Use these translation options with a function above:
       BASS_FX_BPM_X2
       BASS_FX_BPM_2FREQ
       BASS_FX_BPM_FREQ2
       BASS_FX_BPM_2PERCENT
       BASS_FX_BPM_PERCENT2

* DSP:
  * Flanger 2 still only 16-bit, will return an error if applied to 32-bit.
  * Some DSP effects bug fixed.
  + Echo 2.1 renamed to Echo 3:
    * BASS_FX_DSPFX_ECHO21 -> BASS_FX_DSPFX_ECHO3
    * BASS_FX_DSPECHO21 -> BASS_FX_DSPECHO3
  + New effects added (more will come soon!):
    . Chorus
    . All Pass Filter


2.0 "beta 2" - 28/11/2004
* New in BASS_FX:
  * Updated to BASS 2.1, just before releasing the official BASS_FX 2.1 :)
  * Oops... again BASS_FX is a bit smaller ;)


2.0 "beta 2" - 19/10/2004
* DSP:
  + Updated with 32-bit floating-point support:
    . Auto Wah
    + Dynamic Amplification:
      * Fixed bug that would cause a sound mute if there're ~20+ seconds of silence.
        All parameters changed from "Integer/Long" to "Float/Single" and their names
        now starts with "f: Float/Single".

    + Not updated, yet [only 16-bit support]:
      . Flanger 2.0!

  + Fixed bugs of:
    * "Echo" & "Reverb" effects that would cause a noise clicks and a sound mute.
    * "Peaking EQ" that would cause a crash with Mono files.

* Reverse:
  * 32-bit floating-point support.

* Tempo:
  * Fixed bug that would cause a crash if BASS_FX_Free would be called twice.

* WARN!NG NOTE:
   Not updated effects (Flanger 2/Tempo) must not be used with 32-bit.
   It will crash your program and could make a very annoying noise!!!
   Sometimes could even crash your system until RESET!


2.0 "beta 1" - 07/09/2004
* Really sorry for a long delay with updates!!!

* New in BASS_FX:
  * Now supports Windows 98/98SE without "msvcp60.dll" ~392KB
  * Some DSP effects updated with 32-bit floating-point support.
    The updated effects could be used with 16-bit & 32-bit.

* DSP:
  + Updated with 32-bit floating-point support:
    . Swap Channels
    . Rotate
    . Echo
    . Flanger
    . Volume Amplifier
    . Peaking EQ
    . Reverb
    . Low Pass Filter
    . Volume Cutter
    . Stereo 2 Mono
    . Echo 2.0!
    . Phaser
    . Echo 2.1!

    + Not updated, yet [only 16-bit support]:
      . Flanger 2.0!
      . Dynamic Amplification
      . Auto Wah

  * All parameters that began with "d: Double" changed to "f: Float/Single",
    as it was forgotten with last update.

* BPM:
  * Updated with 32-bit floating-point support.

* WARN!NG NOTE:
   Not updated effects (DSP/Tempo/Reverse) must not be used with 32-bit.
   It will crash your program and could make a very annoying noise!!!
   Sometimes could even crash your system until RESET!

* New in Examples:
  * Added: "Sync & Tempo"

* Removed:
  * BASS_FX_ERROR_BASS20 error code, BASS_FX will show an error message
    if BASS.DLL version is below 2.0 and won't load.


2.0 "alpha" - 4/12/2003
* New in BASS_FX:
  * Updated to BASS 2.0!
  * Version jumpted from '1.2 "beta"' to '2.0 "alpha"',
     means only BASS v2.x is supported!

* DSP:
  * Added *priority* param to BASS_FX_DSP_Set(..) func
  * All *Double* types changed to *Float/Single*

* New in Examples:
  * Added "Multi_FX" C/C++ only.

* VERSION 2.0 (not "alpha") will support:
  * 32-bit floating-point including in: DSP, Tempo, BPM & Reverse.
  * Multi Channel in some DSPs.
  * Planning to release till the end of this month/year :)


1.2 "beta" - 30/06/2003
* New in BASS_FX:
  * Not compatible with any previous BASS_FX versions,
     you'll have to make changes & recompile your
     application to use with this version!

  + Tempo, Pitch Scaling & Samplerate changers (3 at once ;))
    + Functions:
      * BASS_FX_TempoCreate
      * BASS_FX_TempoSet
      * BASS_FX_TempoGet
      * BASS_FX_TempoGetApproxSeconds
      * BASS_FX_TempoGetApproxPercents
      * BASS_FX_TempoGetResampledHandle
      * BASS_FX_TempoStopAndFlush
      * BASS_FX_TempoFree

  + Two BPM Detection options:
    + Option 1 - Get BPM from a Decoding channel:
      + Function
        * BASS_FX_BPM_DecodeGet

    + Option 2 - Get BPM by period of time of any handle - in Real-Time:
      + Functions
        * BASS_FX_BPM_CallbackSet
        * BASS_FX_BPM_CallbackReset

    + Functions to use with both options:
        * BASS_FX_BPM_X2
        * BASS_FX_BPM_Frequency2BPM
        * BASS_FX_BPM_2Frequency
        * BASS_FX_BPM_Percents2BPM
        * BASS_FX_BPM_2Percents
   * BASS_FX_BPM_Free

* New in DSP:
  * All DSP effects names has changed.
  * The index of 1st DSP effect starts from 0 and
    not from 1 as it was before.

  + -= DSP FXs =- added:
      * Dynamic Amplification
      * Stereo 2 Mono
      * Auto Wah
      * Echo v2.0!
      * Phaser
      * Echo v2.1!

  + Equalizer:
    * Added *Q* parameter.
    * Fixed some bugs :)
  + Flanger v2.0!
    * fixed bug (crashed with Mono files)

* New in Functions:
  + Added:
    * BASS_FX_ErrorGetCode
  * Always check for any Function changes.

* Removed all PITCH functions:
  * BASS_FX_PitchCreate
  * BASS_FX_PitchSet
  * BASS_FX_PitchGet
  * BASS_FX_PitchGetResampledHandle
  * BASS_FX_PitchStopAndFlush
  * BASS_FX_PitchFree

* New in Examples:
  * Added: C/C++, Delphi & VB


1.1 - 02/10/2002
* New in BASS_FX:
  * Now supports - 16/8-Bit Stereo/Mono.
  * Support for Multiple BASS instances.
  * A lot of BUGs fixed =)

* New in DSP:
  + -= DSP FXs =- added:
      * Low Pass Filter
      * Cutter
      * Flanger v2.0!

  + Equalizer:
    * Algorithm optimized to BiQuad.
    * Added a new parameter *eqBandwidth*

* New in Reverse:
  * Now you can add DX8 effects + change Pitch
    with BASS_FX_Pitch... (check the *Reverse* example).

* New in functions:
  + Added:
    * BASS_FX_DSP_Reset
    * BASS_FX_Free
  * Always check for any Function changes.

* Added:
  * Delphi APIs + Pitch Example.
  * C/C++ Examples + corrected BASS_FX.LIB file ;)

* Switched from MFC to Win32 DLL [MFC42.DLL ~1MB doesn't required]


1.0 - 14/06/2002
* First release



5
General Discussion / GMAIL account?
« on: October 07, 2005, 11:20:54 PM »
Hi ;D

Anyone interested with GMAIL.COM mail account, please PM me with your e-mail address and I'll send an Invite :)

6
General Discussion / Welcome :)
« on: October 07, 2005, 10:52:22 PM »
Hi and Welcome to my place :)

Thank you very much for visiting and please come back later to see this place grow! :)

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