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Requests / Re: Rotary speaker simulation
« Last post by bassuser on June 23, 2013, 01:43:12 PM »
Another paper:

INITIAL TECHNOLOGY REVIEW: THE IMPLEMENTATION OF A
ROTARY LOUDSPEAKER EFFECT AS A DIGITAL SIGNAL
PROCESSOR ALGORITHM

Matt Croteau (310303923)

Digital Audio Systems, DESC9115, Semester 1 2012
Graduate Program in Audio and Acoustics
Faculty of Architecture, Design and Planning, The University of Sydney

http://ses.library.usyd.edu.au/bitstream/2123/8431/2/MCroteau_310303923_InitialTechReview.pdf
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Requests / Re: Better Reverb...
« Last post by bassuser on June 19, 2013, 12:13:47 PM »
I've seen lately that you've done some changes in the effects.

Looking forward to a new reverb, great news!  ;)
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Requests / Re: Rotary speaker simulation
« Last post by bassuser on June 19, 2013, 12:09:11 PM »
Maybe this paper is helpful to get into the topic:

Doppler Simulation and the Leslie
Julius O. Smith III Stefania Sera n Jonathan Abel Dave Berners
Music 421 Handout
Center for Computer Research in Music and Acoustics (CCRMA)
Department of Music, Stanford University
Stanford, California 94305
March 30, 2006

https://ccrma.stanford.edu/~jos/doppler/doppler.pdf
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Requests / Re: Headphones speaker simulation
« Last post by (: JOBnik! :) on June 16, 2013, 02:08:10 PM »
Hi ;D

Thank you for suggestion, I'll look into.
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Requests / Re: Rotary speaker simulation
« Last post by (: JOBnik! :) on June 16, 2013, 02:07:42 PM »
Hi ;D

Thank you for suggestion, I'll look into.
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Requests / Re: Better Reverb...
« Last post by (: JOBnik! :) on June 16, 2013, 01:19:20 PM »
Hi ;D

I'm looking into implementing "Freeverb" algorithm for more advanced reverberation.
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Requests / Headphones speaker simulation
« Last post by bassuser on June 13, 2013, 11:31:08 AM »
This is probably a simple thing for a dsp expert.

Monitoring audio via headphones usually pronounces stereo by far too much. My idea is to mix the opposite channel with a certain delay to the original channel, determined by monitor speaker distance and listener distance to speakers.

I argued that BfxStereoEnhancer cound probably abused to get this effect, but I am not sure...
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Requests / Rotary speaker simulation
« Last post by bassuser on June 13, 2013, 11:26:57 AM »
That's a keyboarders wish...  ;D

Cheap organ sounds benefit a lot of such an effect.

There are nice basic effects in bass fx for guitarists (distortion, chorus, flanger, phaser, wah) but nothing keyboard specific.

Speaker simulation itself wound be beneficial to both user groups.
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Requests / Better Reverb...
« Last post by bassuser on June 13, 2013, 11:23:17 AM »
Hi.
I am new here - just about checking out BassFx addon.

First of all it's very useful to have basic effects for bass!

But the Reverb seems to be a very simple algorithm, more sounding like a dense echo or long early reflection. It lacks a dense release. I am really not about requesting a cpu hungry convolution reverb... just better sounding algorithms. Some variations would also be appreciated, like plate, spring, hall, room, etc...

I like the bass fx system as these fx are simple to use in bass. I know I can use VST effects too - I've checked bass vst addon too and it's a lot more hassle to use.
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BASS_FX / Re: missing symbols in Linux
« Last post by (: JOBnik! :) on November 30, 2010, 01:55:30 PM »
Hi ;D

Please try to load BASS 1st with a call of BASS_GetVersion function, before loading BASS_FX.
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